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Writer's pictureMax Drury

Week 2: Interactive Design Principles

Updated: Aug 7, 2019

Human computer reaction

Interfaces

In ID 6 as used in HCI: relatable to people’s everyday experiences with technologies


Interaction

  • a reciprocal action

  • causal relationships

  • the interaction between a user and a product

  • interaction-as-dialogue

GUI

  • screen based

  • heavily based on visual and auditory media

Embodied Interactions

  • embodied in object

  • direct manipulation

  • bodily interaction

TUI

  • connects user with the digital through the physical world

  • tangibility and materiality,

  • Haptics

  • physical embodiment of data,

  • bodily interaction

Interaction flow

Is a conversation between the system and the user


We are designing object behaviour

action - reaction


User-Product Interaction

  • Fusion of Input and Output, A way for the user to accomplish a task

Action - Reaction

  1. Click Switch - Turning on a Kettle

  2. Clicks the button - Opens the door

  3. Pull cord - Starts the engine

  4. Click - Turns on the TV

  5. Push - Turns on the light

Input - Output

  1. Turn On the kettle: Switch - Heat, Light

  2. Turn On Heating Butter Knife: Switch - Creates Heat

  3. Turn On Fridge: Open Door - Cold, Light

  4. Wii Baton: Movement - Sound, Light

  5. Speaker: Presses Switch - Light, Sound

Feedback - Attention - Status



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