This blog post, goes through the initial lecture and specifics of the report we are undertaking. Specifically the initial interview we had with Professor Allan Hahn and Paul Perkins.
GUI - Physical
User product interactions
Tangible movement interactions
Methods for designing Dynamic interactions
UX and people engagement with tech for health goals
Object behaviours: action-reaction and input-output
Blog post will be assessed through our three assessments
Asking questions will be through ID 6 pad-let
Double Diamond method will be used to consider different aspects of the first report
Interactive gear for Mod Box
Interactive gloves
Minimal contact
Fitness and fun
Normal boxing Concerns
Boxing is popular and its great fitness but removing the intent to harm creates a safer more community centred sport.
Medical: 10 Deaths a year Legal, criminal assault Social, glorification and rewarding violence Ethical, intent to harm
To make boxing safer, removing the head and neck danger but still keeping it interesting!
New area of focus
Safety
Games
Automate scoring would record it automatically
Vest systems with sensors embedded in it
Strong focus on safety Like to feel like belonging to a community treated or identified as athletes
Having fun while improving fitness and skill
Use of games for skill development
Performance rather then competitiveness
Provide opportunities for experience and exercise
Provide more welcoming environments
Meeting the needs from all the people
Must be purposeful
Technology, more mounted like a Swiss ball on the wall
Sounds from impact, constant feedback
Sounds like batman or music toothbrushes
App for coaching children, contacts, training diaries, videos embedded , track record Gloves can be further enhanced by furthering the realism towards normal boxing gloves
The vests needs to be safer
Webbing that suspends backpack but instead for the vest
Singular pair of gloves cause of community funding
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